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Create Your Frisk

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Create Your Frisk

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May 27th, 2016
Never

Create Your Frisk Mods

Frisk

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May 27th, 2016
Never

Create Your Frisk Mods

Create Your Frisk Mod

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Create Your Frisk Apk

  1. * Overworld basis system (collisions, player deplac.)
  2. * Overworld Text Manager
  3. * Event Manager : basis (still need autotrigger and touching event trigger)
  4. + Save System (ready but not implemented yet)
  5. - Menu in-map
  6. * Title Screen
  7. - Event Manager : optimization
  8. input stop at the end of a wave : resizing the arena at the end of a wave, before the menu
  9. Functions :
  10. * TeleportEvent (int x, int y) * MoveEventToPoint (int x, int y, bool checkCollisions)
  11. * SetAnimation (string eventName, string animName)
  12. * WaitUntilPress
  13. - AddItem, RemoveItem (must have Inventory first) - AddMoney (int amount) (negative amount to remove money)
  14. * SetTone (with image above all current images by default)
  15. - Flash(float duration in s, color (4 ints) for the color) - Rumble(float intensity, float duration in s)
  16. - StopBGM (parameter for 'fondu' in s) - PlayBGM (parameter for 'fondu' in s)
  17. * SetBattle (string encounterName, bool quickAnim)
  18. - Shop (string[] itemNames/int[] itemIDs, int[] prices) (must have Shop GUI first) (maybe directly in scenes)
  19. - Heal(amount) - Damage(amount) (must not die, 1HP min)
  20. - Save (must have Save option first)
  21. * GameOver (string[] deathText) - TitleScreen (must have Title Screen scene first)
  22. * GetReturnPoint(index) <--- Alternative to 'while' iterations ---> * SetReturnPoint(index)
  23. - Keep event pages between scenes
  24. Text commands : 'speed' + 1 int --> number of letters printed per frame
  25. 'letters' + 1 int --> number of letters printed on this frame only
  26. 'mugshot' + 1 string --> changes the current text mugshot. Only available on the overworld
  27. 'noskipatall' --> Used for events, it will prevent the player from going to the next text. You better not use it
  28. Added features : - Now HandleSpare() is executed right before a successful spare that ends the battle. You're now free to make a spare scene !
  29. - Mugshot system on overworld texts : you know, the faces of the character you're talking to and such

Create Your Frisk Unitale

* Overworld basis system (collisions, player deplac.) * TPs * Overworld Text Manager * Event Manager : basis (still need autotrigger and touching event trigger) * Map Scrolling + Save System (ready but not implemented yet) + Event Manager : functions - Menu in-map - Inventory * Title Screen * Enter Name Scene - Event Manager : optimization - Shop - In battle : text in waves, etc.. input stop at the end of a wave : resizing the arena at the end of a wave, before the menu Functions : * TeleportEvent (int x, int y) * MoveEventToPoint (int x, int y, bool checkCollisions) * SetDialog * SetChoice * SetAnimation (string eventName, string animName) * DispImg * EraseImg (int index) * WaitUntilPress - StopEvent - DisableEvent (string eventName) - AddItem, RemoveItem (must have Inventory first) - AddMoney (int amount) (negative amount to remove money) - MoveCamera (must have Map Scrolling first) * SetTone (with image above all current images by default) - Flash(float duration in s, color (4 ints) for the color) - Rumble(float intensity, float duration in s) - StopBGM (parameter for 'fondu' in s) - PlayBGM (parameter for 'fondu' in s) * SetBattle (string encounterName, bool quickAnim) - Shop (string[] itemNames/int[] itemIDs, int[] prices) (must have Shop GUI first) (maybe directly in scenes) - EnterName (must have Enter Name scene first) - Heal(amount) - Damage(amount) (must not die, 1HP min) - Menu (must have Menu in-map first) - Save (must have Save option first) * GameOver (string[] deathText) - TitleScreen (must have Title Screen scene first) * GetReturnPoint(index) <--- Alternative to 'while' iterations ---> * SetReturnPoint(index) * SetEventPage(index) Things to do / bugs : - Keep event pages between scenes - Turn the player in TPs Text commands : 'speed' + 1 int --> number of letters printed per frame 'letters' + 1 int --> number of letters printed on this frame only 'mugshot' + 1 string --> changes the current text mugshot. Only available on the overworld 'noskipatall' --> Used for events, it will prevent the player from going to the next text. You better not use it 'name' --> Prints the player's name Added features : - Now HandleSpare() is executed right before a successful spare that ends the battle. You're now free to make a spare scene ! - Mugshot system on overworld texts : you know, the faces of the character you're talking to and such - Other things that I can't remember * = Done, + = To fix/To finish, - = To do



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